Copy link Quote reply Contributor CDiaz-MS commented Nov 19, 2019. So it is not only a perfectly normal thing to see on an ios device, it is an essential thing. Please help me what to do in Xcode 11.4. You can always update your selection by clicking Cookie Preferences at the bottom of the page. In response to GHBFG. Apple may provide or recommend responses as a possible solution based on the information provided; every potential issue may involve several factors not detailed in the conversations captured in an electronic forum and Apple can therefore provide no guarantee as to the efficacy of any proposed solutions on the community forums. Successfully merging a pull request may close this issue. Since iOS 11, iOS itself uses ARM64 almost exclusively. When an app developer produces an app in XCode, that app will require (as a dependency) the ARM64 instruction set. Undefined symbol: void RegisterUnityClass(char const*), Current short term fix: For more information, see our Privacy Statement. To start the conversation again, simply ask a new question. (maybe you meant: _WebGLTool_IsMobile_mFFE4B63D41AE02D2C9CACFE416F862B9C4545F9D, _TheGame_IsMobile_m54D560BF2D22C1F61BC924A6ADBF744EDC815120 ) Disable Strip Engine Code (MRTK iOS requirement), Click play button in the corner of Xcode to run. Labels. More To start the conversation again, simply ask a new question. Learn more, Undefined symbols for architecture arm64, IOS build issue. All postings and use of the content on this site are subject to the. /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target arm64-apple-ios11.0 -dynamiclib -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.0.sdk -L/Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Products/ReleaseForRunning-iphoneos -L/Users/wakeapp/Desktop/Survival/iOSBuild/Libraries -F/Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Products/ReleaseForRunning-iphoneos -F/Users/wakeapp/Desktop/Survival/iOSBuild/Frameworks/com.unity.ads/Plugins/iOS -filelist /Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework.LinkFileList -install_name @rpath/UnityFramework.framework/UnityFramework -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -map -Xlinker /Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/UnityFramework-LinkMap-normal-arm64.txt -dead_strip -Xlinker -object_path_lto -Xlinker /Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_lto.o -fembed-bitcode-marker -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -weak_framework CoreMotion -weak-lSystem -liPhone-lib -framework Security -framework MediaToolbox -framework CoreText -framework AudioToolbox -weak_framework AVFoundation -framework AVKit -framework CFNetwork -framework CoreGraphics -framework CoreMedia -weak_framework CoreMotion -framework CoreVideo -framework Foundation -framework OpenAL -framework QuartzCore -framework SystemConfiguration -framework UIKit -liconv.2 -lil2cpp /Users/wakeapp/Desktop/Survival/iOSBuild/Libraries/baselib.a -framework UnityAds -framework AdSupport -framework CoreTelephony -framework StoreKit -weak_framework Metal -weak_framework GameController -Xlinker -dependency_info -Xlinker /Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_dependency_info.dat -o /Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework, Undefined symbols for architecture arm64: ARM64 Nightmare _WebGLTool_IsMobile_mFFE4B63D41AE02D2C9CACFE416F862B9C4545F9D in Assembly-CSharp2.o ARM architecure supports both 32 bit and 64 bit processing - ARM64 specifically refers to the 64 bit instruction set. iOS 11.4.1, Bug Documentation Release Blocker iOS. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. We’ll occasionally send you account related emails. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. Apple platforms diverge from the standard 64-bit ARM architecture in a few specific ways. privacy statement. ARM64 simply refers to the RISC architecture running on your iphone’s processor. ld: symbol(s) not found for architecture arm64 Question: Apple licenses chip architecture form the company “ARM” for use in their iOS device processors. clang: error: linker command failed with exit code 1 (use -v to see invocation). 詳細なエラー内容は下のとおりです。 おそらくRealmのlibrealmcore-ios.aをシミュレータ向けにビルドしようとしたけどarm64になっていたという内容です。 We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. they're used to log you in. By clicking “Sign up for GitHub”, you agree to our terms of service and null, Aug 1, 2018 5:25 AM in response to GHBFG Q: MRTK 2.2.0. Learn more. 669. This could have an impact when testing on arm64 macs later on - or may be not. Michael Black. ARM64 simply refers to the RISC architecture running on your iphone’s processor. Version vs build in Xcode. This site contains user submitted content, comments and opinions and is for informational purposes only. The library " my_library.a is pointed to architecture: x86_64 and arm64 and never changed. export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin" Milestone. Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64 - Stack Overflow. We use essential cookies to perform essential website functions, e.g. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. Have a question about this project? Target Integrity: Building for ios simulator but the linked library ' my_library.a ' was built for may OS + ios. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Select the project or target -> Build Settings -> Excluded Architecture (if you can't see it make sure [All] properties are selected) and set the Excluded Architecture for 'Any iOS simulator SDK' -> 'arm64'. Player Settings > Other Settings > Under Optimization, uncheck Strip Engine Code, I have the same error and doesn't work for me, Ld /Users/wakeapp/Library/Developer/Xcode/DerivedData/Unity-iPhone-bgkeiyryrwcvrccxlmumqgfpqtzi/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework normal arm64 Related. iPhone X, Apple licenses chip architecture form the company “ARM” for use in their iOS device processors. cd /Users/wakeapp/Desktop/Survival/iOSBuild Already on GitHub? 3 comments Assignees. ARM architecure supports both 32 bit and 64 bit processing - ARM64 specifically refers to the 64 bit instruction set. to your account, Build for IOS fails: Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64. Less, User profile for user: You signed in with another tab or window. Apart from these small differences, iOS, tvOS, and macOS adhere to the rest of the 64-bit ARM specification.