Ok, this is one of my favorite underplayed cards: I've been using this card regularly in some of my most competitive decks (let's say 90-95% PL), and it plays out as follows (in a 4 player game): 40-50% of the time, someone's graveyard is empty, and they get nothing. One game he had a [[Viscera Seer]] in play with [[Skullwinder]]. Excuse my ignorance, but what does 90-95% PL mean here? Just found this card using Gatherer and I'm delighted it exists - seems made for EDH. Good times, right? Treasured Find is a worse Regrowth, and it’s only usable in decks also running black. Two-for-one! ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} When you pick the right two-for-ones? When your Tin Street Hooligan is smaller than every other creature on the battlefield (so it can't really accomplish much but one doomed turn's chump block)... not so great. In this case, you will get your Tarmogoyf back (as Remand returns the spell it counters to its owner's hand) and you will draw a replacement card for the Remand. Consider the Urza's Saga mechanic echo... and how it, specifically, could give rise to two-for-one opportunities. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} That, as they say in finance, is pure profit. Moving to another example, Nostalgic Dreams is my personal favorite card in this list. Genesis - (G) (SF) (txt)Den Protector - (G) (SF) (txt)Pulse of Murasa - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call, Tortured Existence - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call, New comments cannot be posted and votes cannot be cast. If the opponent doesn't have an artifact, Tin Street Hooligan will really just be a Goblin Bully. Until next time, I’m Dana and I’ll see you In the Margins. Just so you're aware, you do not need to declare your choice of player until after it's been allowed to resolve. Two-for-ones will not always retain their (inherent) value! 4C Company, built like Kiki-Pod from Brian Liu, tries to assemble a combo while taking advantage of Restoration Angel with cards like Eternal Witness and Kitchen Finks. There are lots of removal spells in Magic: The Gathering, but Swords to Plowshares might be the best one out there. On top of that, Skullwinder has deathtouch. Trying to build a budget cube and G/B Graveyard Matters is a big theme. So I see! As of this article, Regrowth is in 10,493 decks in our database. The more expensive, less random, Magic 2014 version is... Lifebane Zombie is a viable creature—itself "a card"—that can take out an opposing card when it enters the battlefield. A key (more difficult and less straightforward) skill that successful players boast is the ability to find two-for-one opportunities in game. Put simply, these sorts of two-for-ones are single, individual pieces of cardboard that either trade for multiple (i.e., "two") opposing cards, or deal with an opposing card while leaving a little something behind. Suddenly the only person with a board state is you, and that nearly always means you’ve won the game. Are you looking for cards that just return a card from the graveyard to your battlefield? It’s the dream turn - or at least the beginnings of one. They’re literally opting to pay an extra mana for a 2/1 body whose only upside is as a chump blocker or maybe chip damage. Compared to Ewit, that’s a difference of roughly 45,000 decks. He or she taps out for the Cryptic Command on your Tarmogoyf, with the intent to draw an extra card (your opponent, too, has read about two-for-ones).